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Room #1: top

Door (east, 2 from north): wooden, good, stuck Door (west, 2 from north): (concealed) false wall, stuck

Door (north, 3 from west): wooden, strong, locked, trapped [trap: pit trap (30 ft. deep) (CR3) (Find/Disable DC 23)]

Door (south, 1 from west): iron, locked

Door (north, 1 from west): (concealed) wooden, good, free, behind tapestry

Monsters:

Ebis, female dwarf (mountain) Ftr1: CR 1; Size M (4 ft., 1 in. tall); HD 1d10+1; hp 11; Init +5 (+1 Dex, +4 Improved initiative); Spd 20 ft.; AC 11 (+1 Dex); Attack +3 melee, or +2 ranged; SV Fort +3, Ref +1, Will -2; AL LN; Str 14, Dex 12, Con 12, Int 11, Wis 6, Cha 10.

Languages Spoken: Common, Dwarven.

Skills and feats: Appraise +2, Craft +2, Heal +1, Hide +1, Knowledge +2, Listen -1, Move silently +1, Spot -2; Improved initiative, Skill focus (heal).

Possessions: 900 gp in gear.

Wharloda, female dwarf (mountain) Clr1: CR 1; Size M (3 ft., 11 in. tall); HD 1d8+2; hp 10; Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack +1 melee, or +1 ranged; SV Fort +4, Ref +1, Will +5; AL N; Str 13, Dex 13, Con 14, Int 12, Wis 16, Cha 12.

Languages Spoken: Common, Dwarven, Giant.

Skills and feats: Appraise +3, Craft +3, Diplomacy +5, Handle animal +3, Hide +1, Knowledge (arcana) +5, Listen +3, Move silently +1, Spot +3; Silent spell.

Possessions: 900 gp in gear.

Cleric Domains: Luck, Fire.

Cleric Spells Per Day: 3/2+1.

 

Features:

foodstuffs (spoiled), brazier, peephole, tripod, & wardrobe

 

Room #2: top

Door (east, 2 from north): wooden, strong, stuck

Door (west, 2 from north): wooden, good, free

Door (north, 3 from west): wooden, simple, stuck

Monsters:

ghoul (1)

Treasure:

125 gold coins (125 gp)

Features:

equipment (broken), razor, candle, corpse (adventurer), rack, stuffed beast, & firepit

 

Room #3: top

Door (east, 2 from north): stone, stuck, trapped [trap: hail of needles (CR1) (Find/Disable DC 23)]

Door (west, 2 from north): wooden, good, free, trapped [trap: spear trap (CR2) (Find/Disable DC 23)]

Door (north, 4 from west): wooden, strong, free

Door (south, 3 from west): wooden, simple, stuck

Empty

 

Room #4: top

Door (east, 4 from north): (concealed) illusory wall

Door (west, 4 from north): wooden, simple, free

Door (west, 2 from north): wooden, good, stuck

Door (east, 1 from north): wooden, strong, stuck

Door (north, 3 from west): wooden, simple, stuck

Monsters:

skeleton (4)

Treasure:

6,500 copper coins (65 gp)

potion: spider climb (50 gp)

Features:

key, tongs, dipping water, torch (stub), cupboard, & peephole

 

Room #5: top

Door (east, 3 from north): wooden, good, stuck

Door (south, 2 from west): stone, stuck, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 23)]

Door (north, 1 from west): wooden, simple, locked, trapped [trap: spear trap (CR2) (Find/Disable DC 23)]

Features:

foodstuffs (spoiled), cobwebs, anvil, tools, arch, partially collapsed ceiling, & evil symbol

 

Room #6: top

Door (west, 3 from north): stone, stuck

Door (north, 2 from west): wooden, strong, locked

Features:

hook

pillar

winch and pulley

steps

 

Room #7: top

Door (east, 4 from north): (concealed) wooden, strong, free, behind tapestry, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 23)]

Door (west, 3 from north): wooden, simple, stuck, trapped [trap: lightning blast (CR3) (Find/Disable DC 23)]

Door (east, 2 from north): wooden, good, stuck

Door (south, 4 from west): stone, stuck

Door (south, 2 from west): wooden, strong, free

Door (north, 2 from west): iron, stuck

Monsters:

shadow (1)

Treasure:

750 silver coins (75 gp)

Features:

tongs, urn, alcove, & crate

 

Room #8: top

Door (east, 2 from north): stone, locked

Door (west, 2 from north): wooden, simple, stuck, down-sliding

Door (south, 2 from west): (secret) passwall, pressure-plate trigger

Door (north, 1 from west): (concealed) false wall, stuck

Features:

flask, tray, candle, font, & statue

 

Room #9: top

Door (west, 3 from north): wooden, simple, stuck

Door (east, 2 from north): (concealed) false wall, free

Door (west, 1 from north): wooden, simple, stuck

Door (south, 4 from west): iron, stuck

Features:

bucket, dice, pit (shallow), & pool

 

Room #10: top

Door (west, 5 from north): wooden, simple, free

Door (east, 4 from north): wooden, simple, stuck

Door (west, 3 from north): (concealed) wooden, simple, free, behind tapestry

Door (west, 1 from north): wooden, good, free

Door (south, 2 from west): (concealed) false wall, stuck

Features:

equipment (usable), musical instrument, scorch marks, insects, & peephole Hidden Treasure (Search DC 23):

300 gold coins (300 gp)

gemstone - white pearl (70 gp)

Masterwork scimitar (315 gp)

Acid (5) (50 gp)

Masterwork dagger (302 gp)

Trap:

spear trap (CR2) (Find/Disable DC 23)

 

Room #11: top

Door (west, 1 from north): wooden, simple, stuck

Door (north, 3 from west): wooden, simple, locked

Monsters:

shadow (1)

Treasure:

1,350 silver coins (135 gp)

Alchemist's fire (4) (80 gp)

Features:

bloodstain

cold spot

chute

caldron

chest of drawers

portcullis

 

Room #12: top

Door (west, 1 from north): wooden, strong, locked

Door (south, 2 from west): wooden, simple, locked, trapped [trap: flame jet (CR2) (Find/Disable DC 23)]

Door (north, 2 from west): wooden, simple, free

Monsters:

zombie, huge [giant] (1)

Treasure:

450 gold coins (450 gp)

gemstone - citrine (50 gp)

 

Room #13: top

Door (west, 4 from north): wooden, simple, stuck

Door (east, 2 from north): wooden, simple, free, trapped [trap: spear trap (CR2) (Find/Disable DC 23)]

Door (north, 3 from west): wooden, good, stuck

Empty

 

Room #14: top

Door (east, 4 from north): iron, stuck

Door (west, 3 from north): wooden, good, stuck

Door (south, 1 from west): wooden, simple, free

Door (north, 1 from west): iron, free, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 23)]

Empty

 

Room #15: top

Door (west, 4 from north): wooden, strong, stuck

Door (east, 3 from north): iron, locked

Door (south, 4 from west): stone, locked

Monsters:

zombie, huge [giant] (1)

Treasure:

20 platinum coins (200 gp)

450 gold coins (450 gp)

Features:

pottery shard

bones (nonhumanoid)

cracks

workbench

 

Room #16: top

Door (west, 3 from north): wooden, good, locked, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 23)]

Door (south, 4 from west): wooden, strong, stuck

Door (north, 2 from west): iron, free

Monsters:

kobold (24)

Treasure:

128 gold coins (128 gp)

Holy water (2) (50 gp)

 

Room #17: top

Door (east, 2 from north): iron, locked

Door (south, 1 from west): (concealed) stone, stuck, behind tapestry

Features:

hourglass

tripod

spinning wheel

Hidden Treasure (Search DC 23):

cloth of gold vestments (150 gp)

carved ivory statuette (90 gp)

potion: darkvision (300 gp)

Trap:

spiked pit trap (20 ft. deep) (CR2) (Find/Disable DC 23)

 

Room #18: top

Door (east, 1 from north): iron, locked

Door (west, 1 from north): wooden, strong, stuck

Door (south, 4 from west): wooden, strong, locked

Door (north, 4 from west): (concealed) iron, free, behind tapestry

Features:

box

peephole

shaft

well

weapon rack

 

Room #19: top

Door (south, 2 from west): wooden, good, locked

Door (north, 2 from west): wooden, strong, stuck, side-sliding

Monsters:

Dgar, male dwarf (hill) War2: CR 1; Size M (3 ft., 11 in. tall); HD 2d8+6; hp 16; Init +6 (+2 Dex, +4 Improved initiative); Spd 20 ft.; AC 12 (+2 Dex); Attack +4 melee, or +4 ranged; SV Fort +6, Ref +2, Will +2; AL LE; Str 15, Dex 14, Con 16, Int 14, Wis 14, Cha 10.

Languages Spoken: Common, Dwarven, Giant, Orc.

Skills and feats: Appraise +6, Craft +4, Escape artist +4, Hide +2.5, Intuit direction +3, Knowledge (arcana) +4, Listen +2, Move silently +2, Spot +2.5, Use rope +4; Improved initiative.

Possessions: 2,000 gp in gear.

Einto, male dwarf (hill) War2: CR 1; Size M (4 ft., 4 in. tall); HD 2d8+4; hp 16; Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack +5 melee, or +3 ranged; SV Fort +5, Ref +1, Will +2; AL LE; Str 16, Dex 13, Con 15, Int 8, Wis 14, Cha 12.

Languages Spoken: Common, Dwarven.

Skills and feats: Appraise +1, Climb +8, Craft +1, Hide +1, Listen +2, Move silently +1, Spot +2; Power attack.

Possessions: 2,000 gp in gear.

Taked, male dwarf (hill) War2: CR 1; Size M (3 ft., 11 in. tall); HD 2d8+2; hp 18; Init -1 (-1 Dex); Spd 20 ft.; AC 9 (-1 Dex); Attack +3 melee, or +1 ranged; SV Fort +4, Ref -1, Will -1; AL LN; Str 13, Dex 9, Con 12, Int 4, Wis 9, Cha 8.

Languages Spoken: Common, Dwarven.

Skills and feats: Appraise -1, Craft -1, Diplomacy -0.5, Hide -1, Listen -1, Move silently -1, Open lock +1, Spot -1; Weapon focus (longbow).

Possessions: 2,000 gp in gear.

Oin, male dwarf (hill) War2: CR 1; Size M (4 ft., 1 in. tall); HD 2d8+6; hp 19; Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack +4 melee, or +3 ranged; SV Fort +6, Ref +1, Will +2; AL LE; Str 15, Dex 13, Con 16, Int 10, Wis 15, Cha 9.

Languages Spoken: Common, Dwarven.

Skills and feats: Appraise +2, Craft +2, Forgery +4, Hide +1, Innuendo +4, Knowledge +1, Listen +2, Move silently +1, Spot +2.5; Skill focus (forgery).

Possessions: 2,000 gp in gear.

Audrasa, female dwarf (hill) War2: CR 1; Size M (3 ft., 9 in. tall); HD 2d8+6; hp 21; Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack +4 melee, or +3 ranged; SV Fort +6, Ref +1, Will -1; AL LG; Str 14, Dex 12, Con 16, Int 10, Wis 9, Cha 11.

Languages Spoken: Common, Dwarven.

Skills and feats: Appraise +2, Climb +6, Craft +2, Heal +1, Hide +1, Listen +1, Move silently +1, Sense motive +0, Spot +1; Alertness.

Possessions: 2,000 gp in gear.

 

Treasure:

480 gold coins (480 gp)

Features:

cracks

cold spot

musical instrument

ash

collapsed wall

sunken area

loose masonry

 

Room #20: top

Door (west, 1 from north): wooden, simple, locked

Empty

 

Room #21: top

Door (east, 2 from north): wooden, good, free

Door (west, 2 from north): wooden, strong, stuck

Empty

 

Room #22: top

Door (west, 2 from north): wooden, strong, free, down-sliding

Door (east, 1 from north): stone, stuck

Door (south, 4 from west): wooden, simple, free, trapped [trap: hail of needles (CR1) (Find/Disable DC 23)]

Features:

rivulet

stool

workbench

ramp

 

Room #23: top

Door (south, 2 from west): wooden, simple, stuck

Door (north, 1 from west): (secret) down-sliding, pressure-plate trigger

Features:

runes

spices

blanket

cleaver

trough

curtain

well

shaft

 

Room #24: top

Door (south, 3 from west): wooden, simple, locked, up-sliding

Door (north, 1 from west): wooden, simple, free, trapped [trap: hail of needles (CR1) (Find/Disable DC 23)]

Monsters:

dire badger (2)

Treasure:

20 gold coins (20 gp)

gold dragon comb with red garnet eye (800 gp)

Features:

oil (scented)

clothing

bale (straw)

chains

winch and pulley

well

 

Room #25: top

Door (south, 3 from west): (secret) down-sliding, gesture trigger, trapped [trap: pit trap (30 ft. deep) (CR3) (Find/Disable DC 23)]

Door (north, 3 from west): stone, free, trapped [trap: spear trap (CR2) (Find/Disable DC 23)]

Monsters:

hobgoblin (3)

goblin (3)

Treasure:

200 gold coins (200 gp)

scroll (arcane)

- locate object (l2, cl3)

- bull's strength (l2, cl3) (300 gp)

Features:

pole

box

teeth

shrine

 

Room #26: top

Door (south, 2 from west): wooden, simple, stuck

Empty

 

Room #27: top

Door (west, 2 from north): (concealed) stone, locked, behind tapestry, trapped [trap: lightning blast (CR3) (Find/Disable DC 23)]

Door (north, 4 from west): wooden, strong, stuck

Features:

candelabra

pillows

markings

backpack

relief

door (broken)

 

Room #28: top

Door (north, 1 from west): wooden, good, free

Features:

backpack

broken glass

tapestry

ledge

 

Room #29: top

Door (north, 1 from west): wooden, simple, stuck, down-sliding

Features:

fungus

foodstuffs (edible)

slime

shaft

 

Room #30: top

Door (west, 5 from north): wooden, simple, locked

Door (west, 3 from north): wooden, good, locked

Empty

 

Room #31: top

Door (north, 2 from west): stone, stuck

Features:

key, scroll case (empty), tools

claw marks

dung heap

carving

tripod

 

Room #32: top

Door (west, 1 from north): wooden, strong, free

Empty

 


The Dungeon Generator© Jamis Buck

 

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